![]() ![]() Stupid), likely in good faith for the most of them (but not anyone), which Opposed by a lot of players (several of them being, frankly speaking, quite Unfortunately, in WT Forum that simple and obvious concept (“WT is P2W”) is If he didn’t realizes these basic facts, it will risk to believe to a lot ofīullshit, daily spread on the net by dumb or naïve people and, in part, by Things in game that seem (and often are) really absurd if not idiotic. Realizes these basic facts, it will never understand the reasons for a lot of Of success for paying and non-paying players, and to a goodĮxtent even the effectiveness of chosen tactics, are markedly different.īeginner should understand, after that he can make his well-informed choicesĪnd decide how he wants to experience the game. This is what clearly emerges both from observationīeing P2W has an expected result: the possibilities Paying players well before any other, in some declared ways and veryīecause without paying gamers the game itself, which is a business enterprise, This in itself doesn’t deserves any criticism, although licit criticism can beĪ Pay-to-Win (P2W) game, devoted to advantaging ![]() Without giving good ones and talking as the game would be a “fair” gameįeature of it is obviously designed with the primary goal to support and increase company’s income. In other words, on WT Forum you’ll find a lot of users giving bad advices, I could estimate that three-fourths of advices to beginners given by them are wrong To me they have a very different game experience from newbies and non-paying This means that a newbie askingįor advice will likely be answered by this kind of “aces”, which is quite clear Which are amongst the most active participants. It’s largely a playground for very experienced players, usually paying players, On the net, and in particular not on the WT Forum, any really useful overallĬases WT Forum is misleading, especially (but not only) for newbies. Increase crews Vitality as soon as possible is one fundamental example. Tactics and strategy, which on the contrary would in part mitigate the obviousīeginners inferiority and limitations, are almost never mentioned, the need to Means to meet the most experienced “professional” players which stay at highĪlts to “protect” their kill/death ratio stats and surely means drifting awayįrom battle core, where a beginner has to stay if he want to score the needed Stupidly “always climb, climb, climb!”, which in Air Arcade Battles usually Skilled and strong players (where “strong” in WT often means “paying”), so If followed by a newbie would put them directly against much more expert, Player’s own skill (which beginners have had no time to develop yet),īoom-and-Zoom is a primary example of that. (which beginners could have just if they start paying since day one) besides ![]() Unsuitable for newbies, because they need stronger and more skilled crews Techniques and tactics, although frequently suggested to beginners, are Really useful) techniques and not giving the Arcade Battles beginner a wide YouTube tutorials are too much theoretical, devoted to specific (and not always In gaming between the two kind of battles fully requires a separateĭissertation (although several similarities do exist).īasically, because after some years of gaming I definitively realized that on the net (WT Forum, YouTube etc.) there
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